Test Realm: Ahmarra Update!

October 21, 2026

New World: Ahmarra!

The future is unseen.

 

Miranda Briar has hidden herself from Bartleby and only the Wizard can hope to track her down. Venture to the seas of Ahmarra, a world only whispered in legends and steeped in myths as old as the Spiral. Plumb its watery depths in search of hidden secrets and ancient truths. A word of warning, Wizards: beware what lurks in these forgotten depths...

 

Along with the world of Ahmarra players can expect numerous improvements and highly requested player features. Improvements to Fishing, Beastmoon, Raids, Pets and more await!

 

Ahmarra Music: The music currently in Ahmarra Test Realm is all placeholder. We are using pre-existing Wizard music from previous worlds throughout this world until we reveal final music soon. Nelson Everheart is hard at work!

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Ahmarra Spells

A new world means new magic! Each School can unlock a powerful new spell in Ahmarra, requiring 7 Pips and a School Pip.

 

These spells hit all enemies and can be upgraded with Spellements along two different paths. The top paths focus on straightforward power, while the bottom paths trade some of that power for more advanced effects and interactions with the Magic Wheel.

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Ahmarra Fishing & Fishing Improvements

Avast matey! Strange new fish have appeared in Ahmarra, and you’ll need some new Fishing Spells to help reel them in!

 

New Fishing Spells

  • Rank 4 Fishing Lures – New lures that help catch Rank 4 Fish.

  • Winnow Rank 4 – Scares away all Fish except Rank 4 Fish.

  • Camouflage – Makes you less noticeable to Fish, allowing you to get closer without scaring them away.

  • Highlight – Makes Fish easier to spot when they blend into the water or lava.

  • Summon and Winnow Rank 4 – Summons a new pond of Fish, then scares away everything except Rank 4 Fish.

 

Fishing Improvements
We’ve also made several improvements to make Fishing smoother and more enjoyable:

  • Reduced the timing difference between Sentinel Fish and standard Fish.

  • Widened the range at which Fish can detect Fishing Lures.

  • Sped up the Fishing Lure casting animation.

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Endgame Loot Updates

In Ahmarra, we’re trying a new approach to endgame loot with the goal of making boss drops feel exciting and rewarding while still protecting players from extended runs of bad luck.

 

In recent worlds, endgame bosses could drop their gear directly, while each victory also awarded a reagent that could eventually be exchanged for the item you wanted. For Ahmarra, we’re putting more emphasis back on earning major gear from the bosses themselves.

 

  • Hats, Robes, Shoes, and Wands will drop from Ahmarra’s final bosses.

  • Repeated victories will improve your odds of seeing the gear you’re after, with an eventual guaranteed drop.

  • Amulets, Athames, Decks, and Rings have been moved to Crafting.

  • These recipes require Level 190, but otherwise have no additional restrictions.

  • Some of these items may turn up in unexpected places.

 

We’re testing this new loot structure in Ahmarra and may expand it to other worlds in future updates. Please give it a try on Test Realm and let us know how the boss drops and split between boss loot and Crafting feel.

Mount Enchantment Swapping

Mounts have always been more than just a way to get around the Spiral. Some mounts come with useful stats and set bonuses in addition to their speed and passenger capacity, but until now, those bonuses have been permanently tied to the mount they came with. We've come up with a new term for these bonuses on Mounts: Enchantments.

 

Want the stats from one mount but prefer the look of another? Never fear! Zeke is here! Zeke has learned the power to swap Enchantments from one Mount to another. Bring Zeke both your enchanted Mount and your non-enchanted Mount, and with a little magic and a handful of Crowns, he will swap the Enchantment between the two!

 

Note: Zeke can only swap Enchantments. Mount speed and passenger count are not enchantments and thus cannot be swapped.

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Pet Improvements

To make Pet Hatching less confusing, we’re adding some additional information about pets to the pet page of your backpack and to the pet hatching window.

 

  • Wow Factor controls the chances that you will get a particular pet body when you hatch a pet. Very common pets have a Wow Factor of 1. Really exceptional pets have a Wow Factor of 10.

  • Exclusive Pets are pets that you will only get from a hatch if you already have had that type of pet.

  • Unhatchable Pets are pets that will never produce a child of their type.

  • An icon is now displayed if a pet may produce Hybrid Pets.

 

 

When you hatch a pet in person or in the Pet Hatching Kiosk, we will now warn you:

 

  • If you are hatching with an Exclusive Pet.

  • If you are hatching with an Unhatchable Pet.

  • If you are hatching with a pet that you won’t be able to equip.

 

Exclusive Pets and Unhatchable Pets are now sorted into their own tab in the Pet Hatching Kiosk.

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Raid Visitors

Need a few more Wizards to fill out your Raid team? Guild Visitors can now be invited to join your Raid!

 

  • When starting a Guild Open House, you can add a Raid icon to your listing to let other players know you’re planning to Raid.

  • Guild Leaders, Lieutenants, and Key Masters can use a new button in the Guild tab of the Social Window to promote Guild Visitors to Raid Visitors.

  • Once promoted, a player’s name tag will change from Guild Visitor to Raid Visitor.

  • Each Guild Open House can have up to 6 Raid Visitors.

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Custom Keybinding

Tired of pressing X to interact? Are the keys for auto-run too inconvenient? Keybinding allows players to allocate their buttons to their preferences! Now you truly do control the buttons you press!

NOTE: Not all categories and input names are final. We’re looking for feedback on how to better categorize different controls together. Please leave your feedback in the Discord.

Keybinding also comes with the very first scroll bar added to Wizard101! Please give us all of your feedback on this new UI component during Test Realm.

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Card Frame Update: Spell Restrictions

A long-awaited change, improving the visual language for where and when your spells can be used!

 

Knowing where a spell can be used is essential for making informed decisions about it, from choosing what to put in your deck to deciding which spells to train or upgrade. As content became more diverse, the "No PvP" symbol could no longer adequately communicate these restrictions. We needed a more sustainable solution to display when and where spells can be used.

 

We understand visual changes to the spell card design are delicate! We worked hard with our user experience experts on a design that fit the informational needs of the system, was easily scannable, and would blend with the existing card design without covering up other important information or visuals. Here’s a quick rundown of what you can expect:

 

  • This element is part of the spell frame, matching school or card type as an inherent part of the card’s information.

  • Content type and content level, both referring to where the spell can be used, are now conveyed in the same spot on the card.

  • The flag points to icons representing content types the spell is usable in (Standard, Advanced, or both). Note this is now inclusive, as opposed to the previously exclusive system, more appropriately matching other information on the spell card.

  • The number is the level at which that content must be for the spell to be usable in content where level restrictions apply.

  • The content icons represent visible references in game to help new players learn their meaning. Advanced content is a composite of the current PvP and Challenge Encounter icon, and we intend to apply the new Standard icon in suitable spaces.

 

Level restriction rules remain as current. Level restrictions only apply when entering Advanced Content or Standard activities where your wizard is Level Scaled.

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Beastmoon Beastform Updates

We’ve made a major balance pass across Beastmoon Beastforms to make their stats, spells, and School identities more consistent.

 

When we first shared our plans for these updates, the Beastmoon community had a lot to say! That feedback helped shape the direction of the redesign, and we continued gathering feedback as each Beastform was updated and refined. As a result, some of these changes have evolved quite a bit from what we originally discussed.

 

TEST REALM NOTE: We’d love to keep that feedback coming. The changes below are only the highlights of the Beastform update, not a complete list of every adjustment. With every form receiving changes, the best way to see how they feel is to jump into Beastmoon, try them out, and let us know what you think!

 

Beastform Balance

  • Spell values have been rebalanced across all Beastforms using a more consistent framework based on each form’s School, size, and role.

  • Beastform Health has increased to compensate for increases in spell damage. Battles should still have a similar overall pace, but both Health and the numbers on your spells will be larger.

  • Ice has moved into the higher-value, lower-Health group of Schools, leaving Life as the School with the highest-Health Beastforms.

  • All Beastforms now start with 1 Pip.

 

More Consistent Spell Decks
Every Beastform has received a review of its spell deck and progression.

  • Every Beastform now has at least one spell that can be used without meeting an additional condition, available from Tier 1.

  • Every Beastform also has more access to 0 and 1 Pip spells, including multiple low-cost options at earlier Tiers. With every turn becoming more important, this should give forms more opportunities to contribute instead of being left without a spell they can cast.

 

Magic Wheel Updates
Beastform spells have been updated to more consistently follow the Magic Wheel, giving each School clearer strengths, counters, and opportunities to work with other Schools.

  • Beastforms now more consistently create and counter the effects associated with their School.

  • More effects can now be both countered and synergized with, including Taunt, Pacify, Minions, Helpful and Harmful Afterlife effects, and Helpful and Harmful Auras.

  • Balance Beastforms have received a larger consistency pass, with more defined interactions using Echoes, Swaps, removal, and synergies between effects.

 

Spell Cleanup
We’ve also cleaned up several Beastmoon spell mechanics:

  • Stun, Dispel, and Mantle have been removed from Beastform spells. These effects can cause another player to lose their turn entirely, which is especially punishing in Beastmoon’s short battles and leaves less room for players to respond strategically.

  • When non-Balance Beastforms remove hanging effects, they now also remove any Protection on those effects. Protection is still useful when using Swap effects.

  • Several spell visuals have been updated to make Beastmoon spells easier to distinguish from one another.

Beastmoon Calendar

Lemuria Reagent Audit

The Reagent and Chest audit has been extended to Lemuria! You'll now find Cantrip Chests and faster spawning reagents in Lemuria, along with the new Old One's Data reagent.

Group Support (Experimental)

We’ve been experimenting with a feature that helps players in a group stick together. Please try it out and tell us what you think.

 

  • When you’re in a group, a Group button appears in the lower left corner, near the Pet button.

  • There is a button to open and close the group roster.

  • If you are the group leader, there is a button to summon the players in the group to your position. Each player is asked if they want to teleport to you.

  • If you aren’t the group leader, there is a button to teleport you to the group leader.

  • If you aren’t the group leader, there is a button to follow the group leader.

 

In the group page of the Social Window, the current group leader can make another player in the group the leader.

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PvP Updates

Castle Magic Spells have been added to apply the rules from the PvP leagues to Roland Silverheart. You can now purchase them and apply them to dueling sigils in your homes.

 

Level 180 PvP-only sets have been added to Marco Artigiano. These will be replaced with PvP-only variants of the 190 sets over time as the year proceeds. As a result, some of Marco’s previous offerings have moved to Jordo Mistborn. The non-templated gear and PvP Trading now reside on Jordo.

 

A new Treasure Card has been added to Jordo as well. Double Lash can now be found on Jordo Mistborn, Duella, and Madam Magda.

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Crown Shop Changes

Housing Items
Over time, the housing item section of the Crown Shop has become ‘cluttered’ for lack of a better word. The long lists of older items and bundles have created a harder than necessary Crown Shop experience. As we go forward, we want to bring players a Crown Shop experience that is easier to navigate and will give us the best opportunity to make newer and better offerings. We also understand the frustration players feel when buying something for Crowns only to realize later it is also available for gold. In an effort to remedy this, many furniture sets and individual furniture items have been removed from the Crown Shop and will not return. All items affected have been given a gold price and will be available for sale at various NPC housing vendors across the Spiral. The relocation of items will help improve the player experience and allow us to develop more impressive housing item offers in the future.

During this process, we also decided to give some additional benefits to these items to make player interaction with them more enjoyable. All school and world furniture set items can now be purchased in individual quantities. Affected items will also now be auctionable and available to be placed in the Bazaar. This is to help compensate for their new locations not being as accessible as the Crown Shop.

Some Crown Shop bundles have also been affected by these changes. All bundles including these items have been reviewed. If they return to the Crown Shop, their prices will be adjusted to reflect that the included items no longer have a Crowns value.

FAQ

  1. Where can I purchase the affected items in the game?

    • Affected housing items are now sold by NPC housing and furniture vendors throughout the Spiral. Refer to the list below to find each item’s new vendor.

  2. Why was each item assigned to a particular housing vendor?

    • Each affected item was assigned to a vendor that best matched its theme and practical placement.

  3. How was the gold price per item determined?

    • For individual items, the gold prices remain the same as they were in the Crown Shop.

    • For world and school furniture set items, size, detail, and overall set gold price were factored into the final pricing.

  4. What if I have not progressed far enough in the story to access an item’s housing vendor?

    • We considered this concern when making these changes. To improve access, all affected items are now auctionable and can be bought and sold in the Bazaar in Olde Town.

  5. Can I receive compensation or a refund if I previously purchased one of these items with Crowns?

    • Because these items were available for Gold and Crowns simultaneously, refunds are generally not available. Contact Customer Support if you believe your situation may qualify as an exception or is more specific.

  6. How will these changes affect bundles and offers that include the affected items?

    • All bundles containing affected items are being reviewed. If they return to the Crown Shop, their prices will be adjusted to reflect that the included items no longer have a Crowns value.

Full Shop Changes

This is a list of all affected items, and where they can now be found.

Additional Changes

Gear/Inventory

  • Empty decks may now be placed in a gear vault.

  • Added a new Elixir to expand Jewel Inventory Space.

  • Darkmoor Ultra-Rare gear is now auctionable.

  • Gear acquired in the Blighted Veil Raid can now be upgraded to level 190.

 

Spells

  • Spells can now be upgraded with Spellements, even if you don’t currently have the spell trained.

  • Taunt and Pacify now reduce their remaining duration at the end of the combat round.

  • Auras cast during the same round now replace each other.

  • Selected Target spells can now correctly target multiple enemies when a Fusion involving that spell is available in your hand.

  • Shadow-Enhanced Selected Target spells, such as Abyssal Wurm and Shade Scimitars, can now be enchanted.

  • Fixed particle rendering bugs for spell cinematics and cantrips in zones with atmospheric effects.

 

Housing

  • Added Housing Sign options for Guild Open Houses and for the Krokotopia Apartment.

  • Roland Silverheart in the Arena has new Castle Magic spells to change the rules for PvP at your house. There are new Housing Sign options for each of these PvP rules.

  • Fixed and updated animation and interact behavior for Cyrus's Reflecting Pool Furniture Item.

 

Miscellaneous

  • When you are waiting for Team Up, you may click on the names of other players in your team to inspect them.

  • Fixed a loading issue caused by having a significant number of badges.

  • Spelling fixes.

October 22nd, 2026

The Spoiler Wall is gone!

 

Combat

  • Fixed Kapden Squall getting stuck in cheat loops

  • Fixed some bosses spam-giving cards

  • Fixed Zander’s Judge Mob not having casting animation

  • Fixed Rara Avis registering Frenzy as a negative aura

  • Fixed Grandfather Bird cheats not activating

  • Fixed Ione follower spamming chromatic blades

 

Quests

  • Fixed a missing piece of dialogue in quest “Islands of Island of the Storm”

  • Fixed various missing cameras in the questline

  • Made adjustments to the scholars that have hints during quest “The Dream-Quest of Kaddath”

  • Fixed a Quest Helper issue during quest “Depth Charge!”

  • Fixed the minefield puzzle in Flooded City

  • When an object is revealed using Reveal Invisible, it now stays for 60 seconds instead of 15

  • Fixed the translation visual on the language plaques

  • When the player gets to Flooded City and is not Cantrip Level 2, grant you the XP required

  • Fixed multiple quests not granting the correct Cantrips or School Spells

  • Fixed the bombshell spawning in Forbidden City

  • Fixed Beastcrafter Bel’s sigil issues

 

Zones

  • Fixed Bale Flotilla water not being splashy

  • Adjusted collision in the StormWall

  • Corrected collision in the player’s new scholar office

  • Fixed sorting issue with the water in Flooded City

  • Corrected issues with the cinematic in Eastern Sea

  • Defeating the mobs in Beast Pen should no longer show exit warning

  • Fixed Albatross ride in Primal Archipelago

  • Clyde now teleports players from Eastern Sea to Dark Water Trench

  • Captain Powe now properly teleports players from Primal Archipelago back to Western Sea

  • Allowed Mounts in Flooded City

 

Spells

  • Increased the damage and blade value of Pops’ Knuckle B

  • Fixed Oni’s Attrition ItemCard costing the wrong Pips

  • Fixed hanging text on the T-Borg's version of Brimstone Revanent

  • Fixed Helpbat Bat being improperly labeled Damage

  • Fixed level restriction on Gorta Leprechaun and Cryo Cat

  • Fixed Ninja Piglets ItemCard having the wrong spell text

  • Fixed Volcanic Golem B not granting shields after enemy death

  • Fixed Minotaur C not being fusable

  • Fixed Boiling Kraken spell text not showing the proper damage

 

Misc

  • Fixed two broken, unlabeled keybinds

  • Fixed multiple animation, model, text issues Players can now type the degrees in the Rotate tab of the Advanced Housing Window

  • Fixed Zelcia in Khrysalis not offering some jewels

  • Fixed Deckathalon Rewards showing the incorrect reagent images

  • Corrected various Badge and Spell text issues

  • Adjusted the “No Mount Enchant” icon

  • Fixed Karamelle, Lemuria, and Novus Silver Chests not dropping spellements

  • Fixed Fear Totem Death animation

  • Added housing vendor

  • Fixed stitching UI saying Mounts instead of Hats

October 26nd, 2026

Spells

  • Adjusted Flamelash Squid A based on player feedback

  • Corrected the damage on Resurrected Lament Tier 4B

  • Updated “Scion's Bomb” Spell

    • Renamed to “Landmine”

    • Adjusted level requirement to Level 40+

  • Created new “Hound Unchained” Treasure Card from Portal of Peril, Guild, and PvP Vendors

  • Fixed the Ahmarra Spells not granting capstone badges

  • Several small beastmoon spell text errors

Combat

  • Fixed Kapden Squall using “Let the Rain Fall Down” cheat too often

  • Corrected cheats for Artificial Shambler

  • Fixed Grandmother Bug’s cheats not properly activating

  • Fixed an issue where Tarrak’s Chromatic Shield would cast on the wrong team

Quests and Zones

  • We’re experimenting with a new way to show objects or NPCs that act as teleporters from one zone to another in Ahmarra. We’re hoping to improve the messaging on how players can travel across zones

    • New teleport icon above teleporters

    • Added a label: “World Teleport Object”

    • Please leave your feedback in the Discord

  • Corrected Balaur’s model in the Battery Farm in Island of the Storm

  • Adjusted the gameplay of quest “Memory” to fix issues with bombshell spawning

  • Fixed an issue where the Plinths in quest “Eternal Judgement” were not interactable

  • Corrected various issues with quest lights in Akashic Blue, Yellow, and Usu

  • Fixed the Tree Island Whirlpool in Primal Archipelago being accessable too early

  • Various camera and sound fixes

  • Removed extraneous training point from quest “Moby Whalebird”

  • Adjusted the placement of Bartleby in quest “Opening Gambit” to match Forbidden City

  • Fixed an issue where Qismah accompany in Flooded City could be taken to other zones

  • Moved Zeke and Eloise’s items in Flooded City& Primal Archipelago

  • Fixed issues with computer not appearing in quest “Wonderful World of Words”

  • Revised some of the gameplay in Shellion Fleet to be less confusing

  • Fixed not being able to collect Zeke’s item in Forbidden City

  • Fixed an issue where players could get stuck in an empty combat sigil in Trench Crossing

  • Enabled the Quest Helper for photomance objects in quest “Shadows of Shellion”

  • Fixed several issues in quest “Save the Princess!”

  • Fixed an issue where the teleport to Western Sea from Island of the Storm was only usable once

Art

  • Revised timings on the Bloop cinematic in Eastern Sea

  • Fixed the animation on the wings ride in Primal Archipelago

  • Smoothed Baba Yaga’s accompany walking animation

  • Fixed an issue where Whalebird’s casting animation would cause them to fly underground

  • Corrected Soulik en Sahi Shelli’s eyes

  • Fixed Ignus' Shame Boss not playing a cast animation

  • Polished the sky in Akashic City – Yellow

  • Fixed some issues where objects wouldn’t disappear properly while in combat in Forbidden and Akashic Cities

  • Adjusted visuals in Drowned Passage, Ruined Buildings in Flooded City

  • Added a talking animation for Tritons

  • Updated maps for Flooded City, Island of the Storm, and Primal Archipelago

  • Adjusted visuals in Monster Chasm

  • Polished some Ahmarra and Arcanumn Scholar models with FX, HD updates

Mount Enchantments

  • Fixed an issue where clicking on a mount multiple times in the enchantments UI would cause the preview to glitch out

  • Inspecting other players now shows their enchantment

  • Enchantment Tokens can now be used as a replacement for crowns cost

Misc

  • Adjusted Minion Health

  • Removed an extra fish from Master Oogwayfinder’s Recipe

  • Fixed an issue where the client would crash when viewing some cinematics

  • Hid the new group buttons when in combat

  • Fixed the label on several Second Chance Chests

  • Fixed rank of Ravenous Swarm spellement

  • Fixed an issue where keybinding would not accept mouse buttons

  • Fixed an issue where Chief Whip would spam cheats if defeated at the same time as other mobs

  • Fixed the Geistbox Celestial Intervention spell healing enemies instead of self

October 28th, 2026

Zones 

  • Labeled Eastern Sea on the Bale Flotilla map

  • Added mana wisps to Bale Flotilla

  • Hall of Magicks Scholar Office now has the appropriate skybox

  • Fixed an issue in several interior zones where additional minions would not appropriately join combat

  • Made more adjustments to improve the clarity and gameplay experience in the Shellion Fleet encounter

  • Added Challenge Mode to Monster Chasm

  • Corrected some sound issues in the various spell quest interiors

Quests 

  • Several quests that allow no more than 3 players now have the appropriate 3 player sigil

  • Fixed an issue where quest credit was not given for extracting in Primal Archipelago

  • Fixed an issue where players could not reuse Theodolites in Dark Water Trench after using them once

  • Fixed spell quests not having Sound on some dialogue panes

  • Fixed the Myth Spell quest not showing the in-world cinematic

  • Fixed Cyrio mentioning a Treasure Card in the Myth Spell Quest, and then not giving you one

  • Various camera, dialogue, and text fixes

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Beastmoon 

  • Fixed “Inhibit” not removing blades

  • Fixed an issue where various conditions that create a Trap after a hit didn’t create the Trap

  • Fixed “Flame Trap” traps not being consumed after use

  • Corrected the spell text on “Patient Hydra”

  • Adjusted "Good Boy Energy" Spell text to show self only

  • Fixed Life Wolf’s blade spells not showing

  • Fixed “Na, Na, Na-Na-Na!” not activating when caster doesn’t have a minion

  • Fixed “Boiling Pip” giving Pips to the wrong team

  • Fixed "Foul Concoction” creating invisible afterlives

Combat 

  • Corrected some issues with Nahn Sapwe’s Aura

  • Fixed Blue Shellion’s Legion Shield being activated by any damage

  • Fixed Grandmother Bug casting shadow transformations too many times with multiple allies

Misc 

  • Corrected the Spell Text on Hurricane B

  • Changed the “Double Lash” Treasure Card to burst damage

  • Adjusted Qismah and Ignus accompany animations to better fit the narrative

  • Various model and texture improvements

  • Fixed an issue where the new Ahmarra fish would show the wrong fish when being caught

  • Fixed various issues with the new Castle Magic PvP Modifier Spells

  • Fixed an issue where some PvP Items showed up in the housing section of the backpack

  • Fixed an issue where badge descriptions that were long had small unreadable font

  • Fixed an issue where the jewel pouch tutorial tip would play too early after purchasing Jewel Expansion Elixirs

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